Cross-Embodiment Affordance Transfer for Robotic Manipulation
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Robotic manipulation systems commonly learn object affordances from human-annotated datasets, which reflect interaction possibilities for a human hand rather than the physical constraints of a specific robot. For example, a surface region of an object identified as graspable by a human annotator may be geometrically unreachable or mechanically infeasible for a robot, yet this mismatch is rarely addressed explicitly.
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