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NavAble: A Large-Scale Dataset and Synthetic Data Generation Pipeline for Blind Navigation

Hochul Hwang, Jahir Sadik Monon, Soowan Yang, Shiven Umeshbhai Patel, Anh Nhat Hong Nguyen, Kien Nguyen, Keshav Garg, Dylan Gage, Duretti Hordofaa, Anshu Anjna, Eshed Ohn-Bar, Donghyun Kim
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要旨より

Reliable recognition of accessibility-critical objects (e.g., audible pedestrian signals, door-activation buttons, and handrails) is essential for assistive navigation technologies that support safe, independent mobility for blind and low-vision (BLV) users. Yet these categories are underrepresented in existing large-scale vision datasets, and the few datasets that include them suffer from limited class coverage, inconsistent annotations, and poor diversity.

要旨より。当社による要約は作成中です。

論文全文

NavAble: A Large-Scale Dataset and Synthetic Data Generation Pipeline for Blind Navigation

Hochul Hwang, Jahir Sadik Monon, Soowan Yang, Shiven Umeshbhai Patel, Anh Nhat Hong Nguyen, Kien Nguyen, Keshav Garg, Dylan Gage, Duretti Hordofaa, Anshu Anjna, Eshed Ohn-Bar, Donghyun Kim

CC BY 4.0 のもとで公開された論文です。出典を明記して転載しています。原文は arXiv:2610.19330(PDF)。

Abstract

Reliable recognition of accessibility-critical objects (e.g., audible pedestrian signals, door-activation buttons, and handrails) is essential for assistive navigation technologies that support safe, independent mobility for blind and low-vision (BLV) users. Yet these categories are severely underrepresented in existing large-scale vision datasets, and the few datasets that include them suffer from limited class coverage, inconsistent annotations, and poor diversity, limiting the perception reliability that BLV navigation requires. We introduce NavAble, a large-scale dataset spanning 11 accessibility-critical object classes, combining 36K curated open-source images with 5.5K newly collected, densely annotated real-world images. To extend scale and diversity, we develop a synthetic data generation pipeline that renders high-fidelity 3D assets across 37 environments under diverse styles and viewpoints, yielding 452K frames with rich ground-truth annotations from 500 assets. The pipeline minimizes manual effort by combining automated web image crawling, VLM-based filtering, SAM 3D-based asset generation, and convenient camera trajectory configuration, enabling large-scale data generation at a diversity unattainable through manual collection. Experiments show that fine-tuning existing segmentation models on the NavAble Dataset achieves reliable accessibility-object segmentation (>80% mIoU on our held-out test set). We also demonstrate the effectiveness of synthetic data augmentation, which yields up to +3.5 mIoU over real-world-only fine-tuning. Beyond benchmark evaluation, validation on egocentric data from two mobility-assistive robots demonstrates improved perception reliability in real-world navigation scenarios. Together, NavAble establishes a scalable foundation for BLV navigation perception, directly addressing the data scarcity and embodiment gaps that have limited progress in this domain. The dataset and pipeline are publicly available at https://huggingface.co/datasets/NavAble/NeurIPS_2026_BLV.

Figure 1: Overview of NavAble Dataset. Existing datasets limited object classes (e.g., lacking APS or door buttons). NavAble Dataset provides a curated multi-source collection of open-source, newly collected real-world data, and synthetic data across 11 accessibility-critical object categories.

1 Introduction

Over 36 million people worldwide are blind, a number projected to more than double in the next 30 years [1]. In response, researchers have developed a wide range of assistive technologies, including smart white canes [2, 3], wearable computer-vision systems [4], and guide dog robot platforms [5, 6, 7], all of which rely on robust perception to alert users to hazards, identify navigational landmarks, and support route-following. In practice, however, prior work with BLV end-users shows that perception failures remain a major barrier to adoption, as missed detections and false positives interrupt navigation and erode user trust [8, 9, 10, 11].

At the core of this problem is a data bottleneck: the accessibility-critical object categories that matter most for BLV navigation—such as Accessible Pedestrian Signals (APS), handrails, and door-activation buttons—are either entirely absent, coarsely defined, or severely underrepresented in large-scale vision datasets such as ADE20K [12], COCO [13], and Cityscapes [14], which predominantly focus on standard categories like vehicles and buildings. As demonstrated in Section 4, many state-of-the-art open-source segmentation models [15, 16, 17] omit accessibility-critical classes from their vocabularies, and several open-vocabulary models exhibit substantial performance degradation in zero-shot settings [18].

Targeted efforts have emerged to address this data scarcity, but their impact remains limited because most operate within narrowly defined, domain-specific scopes that constrain broader downstream deployment. A large body of work has investigated obstacle detection for sidewalk navigation of BLV individuals [19, 20, 21, 22], with an emphasis on localization and recognition of static and dynamic obstacles that obstruct safe and continuous walking. Other datasets, such as SurDis [23], target more specialized hazards, particularly surface discontinuities such as steps and drop-offs. GuideTWSI [24] focuses narrowly on tactile walking surface indicators. More recently, the literature has expanded to include VLM-based scene understanding [25] and description [26, 27]. However, despite these advances, none of these efforts provide datasets that meaningfully support dense detection or segmentation across broad BLV-relevant classes. Islam et al. [28] introduce a taxonomy of 90 BLV-critical object categories with image-level presence labels, rather than the dense pixel-level annotations required for segmentation. As a result, existing real-world datasets remain limited in scale, semantic coverage, and intra-class diversity.

Beyond these structural limitations, a fundamental viewpoint mismatch persists between existing data and deployed assistive perception platforms. Most vision datasets are curated from human-eye-level or vehicle-mounted perspectives, whereas assistive platforms—such as chest-worn wearables [29], cane-mounted cameras [30], and quadruped robots [31, 5, 32, 33]—perceive the world from fundamentally different egocentric viewpoints. This mismatch between training distributions and embodied sensor inputs is further compounded by limited intra-class diversity and insufficient coverage of environmental variations, resulting in poor zero-shot segmentation performance [34, 11].

To bridge these gaps, we develop NavAble, a dataset and a generator tailored to perception for BLV-assistive navigation. NavAble is guided by two principles: first, reliable navigation demands large-scale real-world coverage of fine-grained accessibility-critical object categories selected through prior BLV-related human studies [32, 35]; second, robust deployment requires a controllable synthetic data generator capable of producing viewpoint-specific data that reflects the geometry, sensing perspective, and environmental variations encountered by assistive platforms in practice. This paper makes two contributions and reports four empirical findings.

Technical Contributions:

  • NavAble Dataset. A large-scale dataset of 41.5K densely annotated real-world images spanning 11 accessibility-critical object classes, comprising 5.5K newly collected egocentric images and 36K curated open-source images aggregated and re-standardized from fragmented class-specific repositories. To the best of our knowledge, this is the largest collection of high-fidelity pixel-level annotations targeting BLV-assistive perception.
  • NavAble Generator. A semi-automated synthetic data generation pipeline that transforms uncurated web images into simulation-ready 3D assets and renders them in NVIDIA Isaac Sim with controllable scene composition, viewpoint, and lighting. The pipeline yields 500 class-validated assets across 11 categories and a companion Isaac Sim extension that converts one-time teleoperated trajectories into compositionally scalable supervision, producing 452K densely annotated synthetic frames (NavAblesyn) with paired RGB, semantic segmentation, depth, surface normals, and 2D/3D bounding boxes.

Findings:

  • Benchmark gaps in existing models. Existing models either omit BLV-relevant classes from their vocabularies or exhibit substantial zero-shot performance degradation on accessibility-critical objects, quantifying the data bottleneck that motivates NavAble.
  • Strong segmentation capability. Fine-tuning on NavAble Dataset across five segmentation architectures spanning convolutional [36, 37], transformer [17], and mask-classification [16, 18], providing the first reliable segmentation model for accessibility-critical perception.
  • Consistent gains from synthetic augmentation. Augmenting NavAblesyn with real-world data yields consistent improvements across all evaluated architectures, with up to +3.5 mIoU and disproportionate gains compared to the model trained on real-world data alone.
  • Transfer to embodied deployment. Improvements transfer to egocentric inputs collected from two BLV-assistive platforms (the quadruped robot and the cane-shaped robot [30]), with measurable gains in BLV-relevant class detection under real navigation conditions, validating that our data choices reflect deployment requirements rather than benchmark-specific overfitting.

2 Real-world data: curation and collection

In NavAble, we focus on 11 accessibility-critical object classes chosen based on three criteria: (1) high navigational utility, and (2) frequent occurrence in assistive settings. The selected 11 classes correspond to objects that directly inform mobility decisions — such as crossing streets, entering buildings, locating transit infrastructure, or navigating vertical transitions — while spanning both indoor and outdoor environments.

Figure 2: Inconsistent and low-quality fragmented online data (left) are curated and normalized to merge with our newly collected high-quality dense annotation data (right).

We first aggregate annotated images from multiple open-source repositories (e.g., Roboflow, Hugging Face, etc.), the majority of which contain single-class coverage of accessibility-related objects. While these datasets provide useful starting points, we identify several systematic limitations that constrain their direct use: 1) Inconsistent and imprecise annotations: Annotation standards vary across sources in both granularity and definition, and segmentation masks often exhibit loose or inaccurate boundaries, as shown in Figure 2, 2) Severe class imbalance: The distribution across categories is highly skewed, with a few classes heavily over-represented (e.g., 49.4K crosswalk and 39K elevator button samples) while others are entirely absent (e.g., revolving door, door button, bus stop, bus stop sign, APS button), as shown in Figure 1, 3) Fragmented semantic coverage: The majority of datasets are single-class or narrowly scoped (e.g., only bus stop without signs), lacking the co-existing context necessary for robust scene understanding, and 4) Class ambiguity and noise: Mislabeled or visually ambiguous samples introduce noise and degrade training stability. These issues motivated us to perform both substantial curation and targeted real-world collection.

2.1 Data curation from open-source datasets

To mitigate the issues of annotation noise, class inconsistency, and unreliable supervision, we perform a rigorous curation process that yields over 36.5K annotated images. First, we standardize class definitions across datasets to align with our target taxonomy of 11 accessibility-critical classes. We then carry out careful verification to filter out low-quality and label-inconsistent samples. While the severe class imbalance problem was unavoidable, this process produces a curated dataset with precise annotations and consistent multi-class semantics, forming reliable real-world data for training.

2.2 Targeted real-world data collection

Despite extensive curation, several accessibility-critical categories remain underrepresented or entirely absent in existing datasets. Moreover, inconsistencies in mask definitions cannot be fully resolved without reannotation. To address the limitations of currently available open-source data, we undertake targeted real-world data collection and manually annotate a new dataset with dense pixel-level labels across all 11 target classes. The collection process is designed to capture (i) diverse environments, spanning indoor and outdoor settings relevant to navigation; (ii) embodiment-relevant viewpoints, i.e., egocentric perspectives aligned with assistive systems; and (iii) contextual co-occurrence, with objects embedded within realistic scene contexts.

We collected data using a custom capture rig equipped with an Intel RealSense D435 mounted at chest height to approximate an egocentric assistive viewpoint. Data are recorded across 50 different locations, spanning a wide range of viewpoints and both indoor (e.g., campus building) and outdoor environments (e.g., suburban area). To ensure high data quality, we first manually filtered noisy/blurry samples. We considered maximizing diversity across viewpoints, environments, lighting conditions, and intra-class variations. We then annotate the remaining data using Label Studio [38], producing polygon-level semantic segmentation labels in COCO-style format for all target object classes. We identify annotation errors and missing instances through a two-stage verification process, followed by iterative correction and refinement. The final annotations are obtained after three full passes over the collected data. Each image is densely annotated in a multi-class setting, labeling all visible instances of the target categories within the frame, as depicted in the right column of Figure 2. Dataset statistics, including per-class counts, are summarized in Figure 1.

3 Scalable synthetic data generation (SDG) pipeline

Real-world data alone cannot provide the scale, diversity, and viewpoint variability required for robust perception of accessibility-critical objects, due to sparse coverage of rare classes, limited viewpoints, and high annotation cost. To address this fundamental bottleneck, we introduce a scalable synthetic data generation pipeline built on NVIDIA Isaac Sim that produces large-scale, densely annotated data with controllable scene composition and viewpoint diversity. While the NavAble dataset integrates curated and newly collected real-world data, rare accessibility-critical categories remain inherently difficult to capture at scale, making synthetic data a necessary complement for coverage and generalization. We adopt Isaac Sim for its dynamics-aware simulation capabilities and potential to support learning across diverse robotic embodiments; in this work, we focus on its impact on training perception models.

3.1 From web images to simulation-ready 3D assets using foundation models

We construct a large and diverse asset library through our custom-developed pipeline that transforms web-scale image data into simulation-ready 3D meshes. Given class-specific keyword queries, images are collected from multiple search engines (e.g., Wikimedia Commons). Because keyword-based retrieval introduces substantial noise and weak semantic alignment, we use a vision-language model gemini-3-flash-preview to filter out unsuitable samples, including diagrams, CAD renderings, and heavily occluded instances. For each filtered image, we localize objects of interest using Grounding DINO [39] and suppress duplicate detections via non-maximum suppression. The remaining bounding boxes are then passed to SAM2.1 [40] to produce precise segmentation masks. We aggregate per-box masks into a single coherent object mask, which is critical for reconstructing composite objects (e.g., APS buttons with both signage and tactile interfaces) as structurally consistent assets. The resulting image–mask pairs are reconstructed into textured 3D meshes via SAM 3D Objects [41] and exported in Universal Scene Description (USD) format for direct integration into Isaac Sim as shown in Fig. 3.

This pipeline yields over 500 class-validated assets across 11 categories. After manual verification, we retain the highest-quality assets per class for simulation, while releasing the full asset set to support future research. Reconstruction quality is ultimately bounded by segmentation performance, which remains challenging for long-tail accessibility classes and highlights an important direction for domain-specialized segmentation methods.

Figure 3: Overview of NavAble Generator. (Left) Based on the user’s object of interest, we generate 3D assets from images by using foundation models. (Center) Our generator only requires two pieces of information from the user: the asset location and the camera trajectory. Once those are given, the generator creates augmented data. (Right) NavAble generator creates data in diverse scenes, lighting conditions, and environments via Isaac Sim.

Once assets are generated, our NavAble Isaac Sim extension enables users to record camera trajectories via simple teleoperation (e.g., using a remote controller). Each trajectory is stored as a sequence of poses and, given a fixed object placement (6D pose and scale) within a scene, can be replayed across different environments, lighting conditions, and asset styles. This design enables compositional scaling of synthetic data and effectively converting interactive data collection into a one-time cost. All annotations are derived directly from the scene graph, ensuring perfect consistency under variations in assets, lighting, and environments. We release this extension together with a companion command-line interface, enabling practitioners to efficiently generate large-scale, densely annotated datasets across new object classes, environments, and viewpoints with minimal additional effort. To highlight the effectiveness of the SDG pipeline, for instance, only 5 user-recorded trajectories of 100 frames each, replayed across 4 environments and 10 asset variants, produce 20,000 annotated frames from a small amount of interactive collection.

3.2 NavAble synthetic dataset

Using our extension, we construct the synthetic split of NavAble, denoted as NavAblesyn. We curate 37 high-fidelity environments from the Fab marketplace [42], selected for visual realism and contextually appropriate placement of target classes (e.g., elevator buttons in lobbies, bus-stop signs along sidewalks). Within these environments, we define 488 locations, each populated with one of the top-10 retained assets per class from Sec. 3.1. We sampled every 50 frames during offline rendering creating. The resulting dataset contains over 25K trajectories, 452K RGB frames, and 781K instance annotations across the eleven NavAble classes, as shown in Figure 1. Each frame is a pixel-aligned multi-modal tuple comprising RGB, semantic segmentation, 2D and 3D bounding boxes, surface normals, and depth. For experiments, we use a subset of the data (detailed in Sec. 4.1.1), while releasing the full dataset to the community to support future research.

4 Experiments

We evaluate NavAble along four axes. First, we assess whether existing state-of-the-art segmentation systems can recognize BLV-relevant object classes in zero-shot settings. Second, we test the extent to which fine-tuning on our curated and newly collected real-world data improves segmentation performance. Third, we study whether augmenting training with large-scale synthetic data from our SDG pipeline yields additional gains beyond real data alone. Finally, we validate whether these improvements transfer to real-time embodied deployment on the Unitree Go2 platform.

4.1 Experimental setup

The NavAble dataset, covering the 11 target BLV classes, is drawn from three complementary sources: curated open-source data (NavAble{}_{\text{cur}}), collected real-world data (NavAble{}_{\text{col}}), and our SDG-pipeline-generated synthetic data (NavAble{}_{\text{syn}}). The dataset is partitioned into training, validation, and test splits, where the held-out test split (1,482 images) is drawn exclusively from real-world data (NavAble{}_{\text{col}}) to ensure unbiased evaluation of real-world generalization. In addition, we enforce location-level separation across splits, such that all test images come from locations excluded from the training and validation sets. Model performance is reported in terms of mean Intersection-over-Union (mIoU), precision, and recall. We omit mAP as a universal metric since pixel-classification models (SegFormer, DeepLabv3+, EncNet) produce no instance-level confidence scores required for its computation.

4.1.1 Model training and setup
Table 1: Quantitative metrics and qualitative comparison across segmentation models. mIoU, precision, and recall on the held-out NavAble-Real test split. The lower block shows one qualitative example for different classes (APS button, bus stop sign, crosswalk, elevator, top to bottom): the leftmost panel is the ground-truth mask and the remaining panels show each model’s prediction in the same column order as the metrics above.

Architectures. We benchmark five open-source segmentation models spanning the three dominant paradigms in modern semantic segmentation. As CNN per-pixel baselines we use DeepLabv3+ [36] and EncNet [37], both with a ResNet-101 (dilated, output stride 8) backbone. SegFormer [17] with a MiT-B5 backbone represents the transformer per-pixel family. Mask2Former [16] with a Swin-L backbone provides a query-based mask-classification head, and SAN [18] with a CLIP ViT-B/16 backbone and learned side-adapter represents the open-vocabulary mask-classification paradigm. All models are initialized from publicly released ADE20K weights, except SAN which uses COCO-Stuff-164K weights, and are fine-tuned end-to-end on multiple NVIDIA A100 and L40S GPUs. Each model’s decoder/head is reinitialized for our 12-class label space (1 background +\,11 accessibility-critical foreground classes).

Training-data configurations. For each architecture we evaluate four progressively richer configurations, organized as one real-only baseline (Real), one real+curation baseline (Real+Cur), one real+synthetic ablation that isolates the contribution of curation (Real+Syn), and one full real+curation+synthetic configuration (Real+Cur+Syn). Synthetic budgets are matched by foreground instances per class rather than image count, since several classes (e.g., elevators and elevator buttons) frequently co-occur in the same frame and image-level sampling would otherwise produce highly imbalanced supervision. The validation and test splits are held identical across all four configurations, so any observed difference is attributable to training data rather than to the evaluation set. The ‘turnstile’ class is excluded from the mean metrics, as it has no real-world instances.

Additional information for reproducible model training and experiments, such as per-architecture backbones, optimizers, batch sizes, AMP settings, per-configuration iteration budgets, model-specific deviations, and training hardware are detailed in Appendix A.

4.2 Evaluation results

Can state-of-the-art models segment target BLV classes in zero-shot settings? We begin by evaluating the out-of-the-box capability of the models on the target BLV classes. Closed-vocabulary architectures considered in this work – Mask2Former, SegFormer, DeepLabv3+, and EncNet – are pretrained on fixed label spaces that do not include most accessibility-critical categories, making zero-shot evaluation uninformative for the majority of our targets. Among the open-source models considered, SAN is the only model that supports open-vocabulary zero-shot segmentation, enabled by its CLIP ViT backbone and language-aligned visual representations. We therefore report its zero-shot performance in Table 1 as the relevant open-source baseline and contrast it with the performance of our finetuned models.

For reference, we evaluate state-of-the-art proprietary and open-weights vision-language models (Gemini Robotics-ER 1.6, Gemini 3 Pro, Qwen3-VL-32B, MolmoPoint-8B) in Table 2. However, we treat these as indicative reference points rather than deployable baselines: cloud-API reliance is incompatible with the always-on, low-latency, privacy-preserving perception BLV navigation requires, and their closed weights preclude on-device fine-tuning or reproducible deployment.

Table 2: State-of-the-art VLMs on the NavAble real-world test set. N{=}363 images, 10 evaluable categories; turnstile is held out. Box metrics are COCO-style AP (%). Pt-in-mask (%) is the fraction of predicted points that fall inside the ground-truth segmentation polygon (RoboPoint convention). PCK.05 / PCK.10 are point-localisation accuracy at 5 % and 10 % of the image diagonal. MolmoPoint-8B does not output bounding boxes; only its point-localisation metrics apply. Best per column in bold.
  • Model
    Box
    AP
    AP50
    Point
    Pt-in-mask
    PCK.05
    PCK.10
  • Gemini Robotics-ER 1.6
    Box
    33.8
    48.9
    Point
    69.0
    68.7
    85.5
  • Gemini 3 Pro
    Box
    31.5
    45.9
    Point
    68.6
    61.2
    79.4
  • Qwen3-VL-32B
    Box
    20.0
    29.7
    Point
    59.0
    59.7
    79.2
  • MolmoPoint-8B
    Box
    –
    –
    Point
    74.2
    55.0
    73.6
Table 3: Quantitative results across training-data configurations. Precision, recall, and mIoU on the held-out NavAble-Real test split for each model under four training-data configurations: Real, Real+Cur, Real+Syn, and Real+Cur+Syn. The rightmost column reports the absolute change in mIoU of each model’s best-performing configuration versus its Real baseline.

As presented in Table 3, the real-world baseline (Real) alone establishes a strong foundation, with architectures like Mask2Former and DeepLabv3+ achieving 68.84% and 63.84% mIoU, respectively. Interestingly, augmenting this baseline with curated open-source data (+Cur) yields mixed results across different model families. While modern architectures with global context mechanisms—such as Segformer, SAN and Mask2Former—successfully leverage the additional data to improve their mIoU (to 62.16%, 62.52%, and 71.29%), CNN-based per-pixel models like DeepLabv3+ and EncNet experience noticeable performance degradation (dropping to 59.49% and 52.77%). This divergence highlights the challenge of integrating fragmented, variably-annotated public datasets, which can introduce noise and inconsistencies that older architectures struggle to overcome.

Can our SDG-pipeline generated NavAble{}_{\text{syn}} further improve performance over the baseline? To evaluate the effectiveness of data generated by our SDG pipeline, we augment our training with synthetic datasets, specifically analyzing the impact of the Real+Syn and Real+Cur+Syn configurations, as shown in Table 3. The addition of synthetic data reaffirms the architectural divide, consistent with the pattern observed in the Real+Cur setting. For modern, global-context architectures like Segformer, SAN, and Mask2Former, synthetic augmentation yields substantial performance gains over the real-only baselines. Segformer achieves its best overall performance of 65.96% mIoU when trained on the combined Real+Cur+Syn corpus—with a +4.90 mIoU improvement over the Real baseline. Similarly, Mask2Former effectively leverages the synthetic data without curation, climbing from 68.84% (Real) to 72.67% (Real+Syn), with SAN jumping upto 68.12%. This robust improvement confirms that our synthetic data generation pipeline successfully bridges the sim-to-real gap, injecting the compositional diversity necessary to generalize beyond the geographic constraints of our collected data. Conversely, CNN-based per-pixel models (DeepLabv3+ and EncNet) struggle to capitalize on synthetic augmentation at this scale, failing to exceed their strong Real baselines. For instance, DeepLabv3+ drops from 63.84% (Real) to 52.63% (Real+Syn) and 59.84% (Real+Cur+Syn). This suggests that while advanced architectures can seamlessly assimilate synthetic diversity and overcome domain gaps, traditional per-pixel methods remain highly susceptible to the subtle domain shifts introduced by synthetic rendering.

At a per-class level, synthetic augmentation proves especially critical for small or thin structural classes that are highly susceptible to real-world motion blur and lighting artifacts. For instance, augmenting with Real+Syn yields an impressive +11.18 mIoU improvement on pedestrian signals and +8.23 mIoU on elevator buttons for Segformer. Similarly, Mask2Former’s performance on crosswalks surges by +6.84 mIoU, reaching 91.95%. Across modern architectures, a synthetic-augmented configuration achieved the best performance on 10 out of 11 foreground classes, highlighting that our pipeline provides a broad-based enhancement to navigational perception rather than just fixing isolated edge cases. Per-class evaluation metrics for each model are reported in Appendix D.

Does the model improvement meaningfully transfer to real-time embodied deployment?

To test whether benchmark gains transfer to real deployment, we evaluate on two out-of-distribution embodiment splits collected under live navigation: egocentric footage from the cane-shaped robot (157 images, 5 classes) and the quadruped (155 images, 9 classes), as shown in Figure 4. We restrict this study to SegFormer—the only architecture in our benchmark that runs in real time on the onboard compute of both platforms —to ensure a fair, hardware-equalized baseline.

Table 4: OOD embodiment evaluation on egocentric splits from the quadruped and cane-shaped platforms. Best per platform in bold.
  • Model
    Cane-shaped
    mIoU
    mPrec
    mRec
    Quadruped
    mIoU
    mPrec
    mRec
  • SAN-ZS
    Cane-shaped
    10.27
    10.63
    45.34
    Quadruped
    09.95
    10.78
    32.51
  • SegFormer (R)
    Cane-shaped
    11.94
    24.69
    39.93
    Quadruped
    21.56
    30.73
    38.90
  • SegFormer (R+S)
    Cane-shaped
    16.17
    31.44
    38.22
    Quadruped
    23.08
    34.24
    39.25

As shown in Table 4, BLV-specific fine-tuning on NavAble-Real already exceeds SAN zero-shot on both platforms, and adding synthetic supervision (Real+Syn) yields further consistent gains in mIoU and precision, concentrated on the long-tail classes (APS button, handrail, pedestrian signal) that benefit most from synthetic data in-distribution. Per-class deltas reach up to +9.64 mIoU on crosswalk (cane-shaped robot), +8.50 on APS button (quadruped robot), +7.36 on pedestrian signal (quadruped robot), and +6.63 on handrail (quadruped robot). Full per-class IoU on both platforms is reported in Appendix E. The consistent positive transfer across two structurally different platforms confirms that NavAble{}_{\text{syn}} generalizes beyond held-out benchmarks to real assistive-robot viewpoints.

Notably, these gains are obtained without explicitly retargeting synthetic data to either embodiment. In principle, our SDG pipeline could further improve performance by generating platform-matched synthetic data that reflects each device’s viewpoint, thereby reducing the remaining out-of-distribution gap without additional manual data collection. This provides a scalable path for adapting NavAble-trained perception models to new assistive robotic platforms.

Figure 4: Embodiment evaluation. (Left) The two BLV-assistive platforms used for out-of-distribution evaluation: the cane-shaped mobility assistive device and the quadruped robot, both streaming egocentric footage from onboard cameras during live navigation. (Right) Qualitative SegFormer outputs on frames from these platforms; each row shows ground truth, the Real Data Only model, and the Real + Syn Data model.

5 Concluding remarks

We introduced NavAble, a large-scale dataset and scalable synthetic data generation pipeline for accessibility-critical perception in BLV navigation. By combining carefully curated open-source data, newly collected real-world annotations, and controllable synthetic generation, NavAble extensively addresses the issues of severe data scarcity and annotation inconsistency. Our experiments demonstrate that the state-of-the-art segmentation models struggle to reliably recognize BLV-relevant object classes in zero-shot settings, despite their strong performance on conventional benchmarks. Once existing models are fine-tuned with NavAble, they achieve substantial improvements in segmentation reliability. Additionally, we validate that synthetic augmentation consistently improves detection performance, enabling deployment of the model across multiple assistive robotic platforms. These findings suggest that accessibility-critical perception constitutes a distinct long-tail vision problem that requires dedicated datasets, evaluation protocols, and embodiment-aware data generation strategies. Beyond the dataset itself, we view NavAble as infrastructure for future research in accessible robotics and embodied AI. By releasing the dataset, asset library, Isaac Sim extension, and generation pipeline, we aim to support scalable development of perception systems for assistive technologies, including wearable systems, robotic mobility aids, and multimodal navigation agents.

Limitations and Future Work: Although NavAble substantially expands the coverage of accessibility-critical classes, many important BLV-relevant objects and environmental cues remain outside the current taxonomy. In addition, despite our efforts to include diverse environments and viewpoints, the geographic diversity of our real-world data remains limited, motivating broader data collection in future iterations. Portions of the synthetic pipeline still require human intervention, including object placement and trajectory recording. Finally, although our synthetic data improves transfer robustness, real-world deployment of the model in combination with assistive mobile robot navigation systems remains an open challenge.

Looking forward, recent advances in foundation models for image understanding, language-guided scene generation, and text-to-3D asset synthesis present opportunities to further automate and scale accessibility-oriented simulation pipelines. We hope NavAble motivates broader research at the intersection of embodied AI and accessibility, ultimately enabling perception systems that better support safe and independent mobility for BLV individuals.

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Appendix A Detailed training settings

This appendix complements Sec. 4.1.1 with the shared training recipe, per-architecture hyperparameters, per-configuration iteration budgets, architecture-specific deviations, and training hardware. Throughout this appendix, the four training-data configurations are abbreviated as Real, Real+Cur, Real+Syn, and Real+Cur+Syn, where Real / Cur / Syn denote the NavAble-Real, NavAble-Curation, and NavAble-Synthetic subsets, respectively.

Shared training recipe.

All five models share a common augmentation pipeline (random resize jittering with long-side scale ratio 0.5{\times}–2.0{\times}, category-balanced random cropping with cat_max_ratio=0.75, horizontal flipping with p{=}0.5, and photometric distortion) and a linear-warmup followed by a polynomial-decay learning-rate schedule, while otherwise following each model’s standard recipe. We apply per-class loss weighting with the background class down-weighted to 0.10 and all 11 foreground classes set to 1.00. Within each architecture, the six data configurations share identical augmentation, optimizer, and schedule settings—only the training corpus and iteration budget differ—so that any change in performance is attributable to the data. Iteration budgets are scaled with corpus size to keep approximate epoch coverage roughly constant, and the final checkpoint per run is selected by best foreground mIoU on the held-out NavAble-Real validation split.

Per-architecture base settings.

Table 5 (top) lists the backbone, input crop, optimizer (with per-component learning-rate multipliers), weight decay, batch size, and AMP usage of each architecture. Within each architecture, these values are held fixed across all six training-data configurations.

Iteration budgets across data configurations.

Table 5 (bottom) reports the iteration budget for each (architecture, configuration) pair. Budgets are chosen so that the approximate number of epochs over the training corpus is comparable across the six configurations within an architecture, ensuring that any change in test performance reflects the training data rather than the optimization budget. For DeepLabv3+, EncNet, and SegFormer, the per-GPU batch size and the number of GPUs are held fixed across all configurations, so iteration budgets are determined solely by corpus size and are identical across these three architectures. For each run, the final checkpoint is selected by best foreground mIoU on the held-out NavAble-Real validation split.

Mask2Former-specific deviations.

Mask2Former is the one architectural outlier in our setup, and we deviate from its default recipe in two ways. Numerical stability. The Hungarian matcher emits NaN cost matrices under fp16, so we disable AMP (denoted as \dagger in Table 5), train in full precision with gradient clipping at max-norm 0.1, and apply a backbone learning-rate multiplier of 0.1{\times}. Memory and effective-batch scaling. Swin-L at 640{\times}640 exceeds memory on a subset of our cluster nodes, so we adjust the per-GPU batch size and the number of GPUs per configuration, and rescale iteration counts so that the total samples seen during training (\text{iters}\times\text{effective batch}) remain comparable to the non-M2F runs on the same corpus – which is why the Mask2Former column in Table 5 (bottom) differs from the other three CNN/transformer architectures.

Embodiment-viewpoint experiments.

For the embodiment-viewpoint experiments (Sec. 4), all YOLOv26-seg variants are fine-tuned for 70 epochs following the corresponding official recipe, with no additional changes to the augmentation pipeline.

Hardware.

All models are trained on a combination of two compute resources: a university GPU cluster equipped with 2–4{\times} NVIDIA L40S (48 GB) nodes, and a local lab workstation with NVIDIA RTX PRO 6000 Blackwell Max-Q GPUs.

Table 5: Per-architecture training settings for NavAble fine-tuning. Configurations Real, Real+Cur, Real+Syn, and Real+Cur+Syn combine the NavAble-Real (Real), NavAble-Curation (Cur), and NavAble-Synthetic (Syn) subsets as defined in Sec. 4.1.1. (Top) Base settings per architecture. (Bottom) Iteration budget per (architecture, configuration) pair.

Appendix B List of generated assets

Figure 5: Samples of our synthetic 3D assets. NavAble includes synthetic assets of 15 APS buttons, 91 door buttons, 66 pedestrian signals, 74 elevator buttons, 111 elevators, 61 bus stops, 10 bus stop signs, 48 revolving doors, 5 escalators, 29 handrails, and 10 crosswalks. Except for crosswalks and escalators, all assets are generated through our synthetic data pipeline.

Appendix C Details of expanded NavAblesyn

Lighting variation is incorporated as part of the environment axis. Each scene is exported from Unreal to USDZ with baked textures, preserving the original lighting fidelity. We then compose additional lighting conditions (e.g., Day, Sunset, Night outdoors; ambient and directional variants indoors) as separate USD layers that can be toggled at render time. This design enables paired observations of the same trajectory under different illumination without additional data collection.

Appendix D Per-class evaluation results

Tables 6–7 report per-class IoU on the held-out NavAble-Real test split (1,482 images) for each architecture under all four training-data configurations described in Sec. 4.1.1. The turnstile class has no real-world test instances; models that predict a turnstile mask receive IoU =0 (penalizing false positives), while models that never predict turnstile receive no score (–). Bold marks the best configuration per class within each architecture.

Table 6: Per-class IoU (%) for Mask2Former (Swin-L). Best configuration per class in bold.
  • background
    Real
    95.76
    +Cur
    95.73
    +Syn
    96.14
  • elevator
    Real
    82.37
    +Cur
    81.78
    +Syn
    81.89
  • elevator_button
    Real
    91.19
    +Cur
    89.82
    +Syn
    92.83
  • door_button
    Real
    76.34
    +Cur
    74.20
    +Syn
    77.99
  • crosswalk
    Real
    85.11
    +Cur
    87.39
    +Syn
    91.95
  • pedestrian_signal
    Real
    42.89
    +Cur
    56.30
    +Syn
    51.70
  • aps_button
    Real
    42.54
    +Cur
    43.77
    +Syn
    43.08
  • bus_stop
    Real
    82.25
    +Cur
    82.07
    +Syn
    86.85
  • bus_stop_sign
    Real
    40.23
    +Cur
    46.59
    +Syn
    49.98
  • handrail
    Real
    48.05
    +Cur
    52.47
    +Syn
    53.11
  • escalator
    Real
    70.50
    +Cur
    74.07
    +Syn
    73.87
  • turnstile
    Real
    –
    +Cur
    –
    +Syn
    –
Table 7: Per-class IoU (%) for SAN (CLIP ViT-B/16). Best configuration per class in bold.
  • elevator
    Real
    78.58
    +Cur
    79.38
    +Syn
    68.83
    +Cur+Syn†
    81.52
  • elevator_button
    Real
    88.73
    +Cur
    87.18
    +Syn
    92.90
    +Cur+Syn†
    83.01
  • door_button
    Real
    68.03
    +Cur
    66.29
    +Syn
    75.26
    +Cur+Syn†
    69.09
  • crosswalk
    Real
    90.72
    +Cur
    84.06
    +Syn
    91.60
    +Cur+Syn†
    90.63
  • pedestrian_signal
    Real
    40.14
    +Cur
    49.01
    +Syn
    57.92
    +Cur+Syn†
    48.38
  • aps_button
    Real
    46.92
    +Cur
    48.27
    +Syn
    52.19
    +Cur+Syn†
    49.40
  • bus_stop
    Real
    82.19
    +Cur
    79.26
    +Syn
    85.03
    +Cur+Syn†
    81.50
  • bus_stop_sign
    Real
    22.87
    +Cur
    27.36
    +Syn
    29.19
    +Cur+Syn†
    25.32
  • handrail
    Real
    41.98
    +Cur
    40.77
    +Syn
    50.78
    +Cur+Syn†
    46.46
  • escalator
    Real
    60.56
    +Cur
    63.62
    +Syn
    65.94
    +Cur+Syn†
    63.44
  • turnstile
    Real
    –
    +Cur
    –
    +Syn
    –
    +Cur+Syn†
    –
Table 8: Per-class IoU (%) for SegFormer (MiT-B5). Best configuration per class in bold.
  • background
    Real
    93.53
    +Cur
    93.71
    +Syn
    93.37
    +Cur+Syn
    94.03
  • elevator
    Real
    73.07
    +Cur
    76.29
    +Syn
    66.76
    +Cur+Syn
    72.21
  • elevator_button
    Real
    76.18
    +Cur
    80.75
    +Syn
    84.41
    +Cur+Syn
    82.60
  • door_button
    Real
    72.02
    +Cur
    73.83
    +Syn
    77.65
    +Cur+Syn
    77.60
  • crosswalk
    Real
    79.44
    +Cur
    81.18
    +Syn
    85.76
    +Cur+Syn
    83.35
  • pedestrian_signal
    Real
    32.61
    +Cur
    36.72
    +Syn
    43.79
    +Cur+Syn
    41.76
  • aps_button
    Real
    41.45
    +Cur
    42.72
    +Syn
    40.95
    +Cur+Syn
    42.69
  • bus_stop
    Real
    77.02
    +Cur
    68.77
    +Syn
    80.36
    +Cur+Syn
    79.98
  • bus_stop_sign
    Real
    22.16
    +Cur
    19.21
    +Syn
    32.20
    +Cur+Syn
    35.55
  • handrail
    Real
    34.34
    +Cur
    37.50
    +Syn
    42.04
    +Cur+Syn
    40.47
  • escalator
    Real
    69.81
    +Cur
    73.13
    +Syn
    73.68
    +Cur+Syn
    75.29
  • turnstile
    Real
    –
    +Cur
    –
    +Syn
    –
    +Cur+Syn
    –
Table 9: Per-class IoU (%) for DeepLabv3+ (ResNet-101). Best configuration per class in bold.
  • background
    Real
    93.47
    +Cur
    93.46
    +Syn
    93.43
    +Cur+Syn
    92.78
  • elevator
    Real
    72.90
    +Cur
    75.48
    +Syn
    81.57
    +Cur+Syn
    77.37
  • elevator_button
    Real
    85.18
    +Cur
    83.47
    +Syn
    83.68
    +Cur+Syn
    78.61
  • door_button
    Real
    71.92
    +Cur
    70.10
    +Syn
    72.19
    +Cur+Syn
    68.39
  • crosswalk
    Real
    81.12
    +Cur
    78.01
    +Syn
    76.44
    +Cur+Syn
    76.87
  • pedestrian_signal
    Real
    32.28
    +Cur
    31.85
    +Syn
    38.73
    +Cur+Syn
    40.96
  • aps_button
    Real
    43.56
    +Cur
    41.35
    +Syn
    30.04
    +Cur+Syn
    30.67
  • bus_stop
    Real
    73.77
    +Cur
    63.04
    +Syn
    71.11
    +Cur+Syn
    68.34
  • bus_stop_sign
    Real
    37.01
    +Cur
    23.75
    +Syn
    30.83
    +Cur+Syn
    33.79
  • handrail
    Real
    39.79
    +Cur
    27.32
    +Syn
    18.56
    +Cur+Syn
    24.72
  • escalator
    Real
    71.23
    +Cur
    66.51
    +Syn
    34.94
    +Cur+Syn
    65.71
  • turnstile
    Real
    –
    +Cur
    –
    +Syn
    0.00
    +Cur+Syn
    –
Table 10: Per-class IoU (%) for EncNet (ResNet-101). Best configuration per class in bold.
  • background
    Real
    93.80
    +Cur
    91.72
    +Syn
    94.24
    +Cur+Syn
    93.69
  • elevator
    Real
    77.70
    +Cur
    77.18
    +Syn
    79.97
    +Cur+Syn
    77.19
  • elevator_button
    Real
    74.34
    +Cur
    72.07
    +Syn
    82.71
    +Cur+Syn
    81.82
  • door_button
    Real
    62.57
    +Cur
    60.46
    +Syn
    71.89
    +Cur+Syn
    69.13
  • crosswalk
    Real
    81.11
    +Cur
    69.85
    +Syn
    72.82
    +Cur+Syn
    75.32
  • pedestrian_signal
    Real
    38.70
    +Cur
    39.62
    +Syn
    34.58
    +Cur+Syn
    39.11
  • aps_button
    Real
    43.29
    +Cur
    40.02
    +Syn
    34.41
    +Cur+Syn
    24.30
  • bus_stop
    Real
    73.20
    +Cur
    0.00
    +Syn
    76.41
    +Cur+Syn
    77.82
  • bus_stop_sign
    Real
    25.36
    +Cur
    31.34
    +Syn
    38.09
    +Cur+Syn
    36.83
  • handrail
    Real
    35.78
    +Cur
    41.64
    +Syn
    44.14
    +Cur+Syn
    39.57
  • escalator
    Real
    60.31
    +Cur
    56.64
    +Syn
    60.78
    +Cur+Syn
    63.21
  • turnstile
    Real
    –
    +Cur
    –
    +Syn
    0.00
    +Cur+Syn
    0.00

Appendix E Per-class embodiment evaluation results

This appendix complements the embodiment results in Sec. 4 (Table 4, Fig. 4) with per-class IoU on the two out-of-distribution embodiment splits: the rolling guide-cane (157 images, 5 labelled classes) and the Unitree Go2 guide-dog robot (155 images, 9 labelled classes). Following the convention used elsewhere in the paper, classes with zero ground-truth instances on a split are excluded from the per-split mean. On Go2, elevator, elevator_button, and door_button each have only a single ground-truth annotation; their per-class IoU is dominated by one frame and is reported for completeness only (\dagger). Bold marks the best configuration per class.

Table 11: Per-class IoU (%) on Glide (157 images, 5 labelled classes).
  • crosswalk
    SAN-ZS
    33.13
    SegFormer (Real)
    49.75
    SegFormer (Real+Syn)
    59.39
    \Delta
    +9.64
  • pedestrian_signal
    SAN-ZS
    2.89
    SegFormer (Real)
    3.94
    SegFormer (Real+Syn)
    4.15
    \Delta
    +0.21
  • aps_button
    SAN-ZS
    0.00
    SegFormer (Real)
    1.44
    SegFormer (Real+Syn)
    4.86
    \Delta
    +3.42
  • bus_stop
    SAN-ZS
    0.36
    SegFormer (Real)
    0.92
    SegFormer (Real+Syn)
    2.92
    \Delta
    +2.00
  • handrail
    SAN-ZS
    14.98
    SegFormer (Real)
    3.66
    SegFormer (Real+Syn)
    9.51
    \Delta
    +5.85
  • mean (5 cls)
    SAN-ZS
    10.27
    SegFormer (Real)
    11.94
    SegFormer (Real+Syn)
    16.17
    \Delta
    +4.23
Table 12: Per-class IoU (%) on Go2 (155 images, 9 labelled classes). \dagger classes with only one ground-truth instance.
  • elevator†
    SAN-ZS
    0.00
    SegFormer (Real)
    93.99
    SegFormer (Real+Syn)
    92.03
    \Delta
    -1.96
  • elevator_button†
    SAN-ZS
    0.00
    SegFormer (Real)
    0.00
    SegFormer (Real+Syn)
    0.00
    \Delta
    0.00
  • door_button†
    SAN-ZS
    0.03
    SegFormer (Real)
    0.00
    SegFormer (Real+Syn)
    0.00
    \Delta
    0.00
  • crosswalk
    SAN-ZS
    43.35
    SegFormer (Real)
    54.13
    SegFormer (Real+Syn)
    55.22
    \Delta
    +1.09
  • pedestrian_signal
    SAN-ZS
    12.07
    SegFormer (Real)
    7.63
    SegFormer (Real+Syn)
    14.99
    \Delta
    +7.36
  • aps_button
    SAN-ZS
    3.15
    SegFormer (Real)
    0.00
    SegFormer (Real+Syn)
    8.50
    \Delta
    +8.50
  • bus_stop
    SAN-ZS
    9.32
    SegFormer (Real)
    25.64
    SegFormer (Real+Syn)
    21.08
    \Delta
    -4.56
  • bus_stop_sign
    SAN-ZS
    0.00
    SegFormer (Real)
    11.99
    SegFormer (Real+Syn)
    8.59
    \Delta
    -3.40
  • handrail
    SAN-ZS
    21.61
    SegFormer (Real)
    0.68
    SegFormer (Real+Syn)
    7.31
    \Delta
    +6.63
  • mean (9 cls)
    SAN-ZS
    9.95
    SegFormer (Real)
    21.56
    SegFormer (Real+Syn)
    23.08
    \Delta
    +1.52

NeurIPS Paper Checklist

  1. Claims
  2. Question: Do the main claims made in the abstract and introduction accurately reflect the paper’s contributions and scope?
  3. Answer: [Yes]
  4. Justification: The abstract and introduction explicitly state our two technical contributions (the NavAble Dataset and NavAble Generator) and four empirical findings, all of which are substantiated by the experiments in Section 4 and the dataset/pipeline described in Sections 3.1.
  5. Guidelines: The answer [N/A] means that the abstract and introduction do not include the claims made in the paper. The abstract and/or introduction should clearly state the claims made, including the contributions made in the paper and important assumptions and limitations. A [No] or [N/A] answer to this question will not be perceived well by the reviewers. The claims made should match theoretical and experimental results, and reflect how much the results can be expected to generalize to other settings. It is fine to include aspirational goals as motivation as long as it is clear that these goals are not attained by the paper.
  6. Limitations
  7. Question: Does the paper discuss the limitations of the work performed by the authors?
  8. Answer: [Yes]
  9. Justification: Limitations are discussed throughout the paper, including segmentation-quality bottlenecks for long-tail classes in Section 3.1, and the geographic scope of our collected real-world data in Section 2.2. We also discuss limitations in the Section 5
  10. Guidelines: The answer [N/A] means that the paper has no limitation while the answer [No] means that the paper has limitations, but those are not discussed in the paper. The authors are encouraged to create a separate “Limitations” section in their paper. The paper should point out any strong assumptions and how robust the results are to violations of these assumptions (e.g., independence assumptions, noiseless settings, model well-specification, asymptotic approximations only holding locally). The authors should reflect on how these assumptions might be violated in practice and what the implications would be. The authors should reflect on the scope of the claims made, e.g., if the approach was only tested on a few datasets or with a few runs. In general, empirical results often depend on implicit assumptions, which should be articulated. The authors should reflect on the factors that influence the performance of the approach. For example, a facial recognition algorithm may perform poorly when image resolution is low or images are taken in low lighting. Or a speech-to-text system might not be used reliably to provide closed captions for online lectures because it fails to handle technical jargon. The authors should discuss the computational efficiency of the proposed algorithms and how they scale with dataset size. If applicable, the authors should discuss possible limitations of their approach to address problems of privacy and fairness. While the authors might fear that complete honesty about limitations might be used by reviewers as grounds for rejection, a worse outcome might be that reviewers discover limitations that aren’t acknowledged in the paper. The authors should use their best judgment and recognize that individual actions in favor of transparency play an important role in developing norms that preserve the integrity of the community. Reviewers will be specifically instructed to not penalize honesty concerning limitations.
  11. Theory assumptions and proofs
  12. Question: For each theoretical result, does the paper provide the full set of assumptions and a complete (and correct) proof?
  13. Answer: [N/A]
  14. Justification: This is an empirical dataset and pipeline paper and does not include theoretical results.
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  17. Question: Does the paper fully disclose all the information needed to reproduce the main experimental results of the paper to the extent that it affects the main claims and/or conclusions of the paper (regardless of whether the code and data are provided or not)?
  18. Answer: [Yes]
  19. Justification: We release the full dataset, synthetic data generation pipeline, and Isaac Sim extension at https://huggingface.co/datasets/NavAble/NeurIPS_2026_BLV, with training and evaluation details documented in Section 4.1.1 and Appendix A.
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  23. Answer: [Yes]
  24. Justification: The dataset and code are publicly available at the project repository (https://anonymous.4open.science/r/NavAble-C88D/README.md), with a README providing instructions for dataset usage, model fine-tuning, and running the synthetic data generation pipeline.
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  27. Question: Does the paper specify all the training and test details (e.g., data splits, hyperparameters, how they were chosen, type of optimizer) necessary to understand the results?
  28. Answer: [Yes]
  29. Justification: Architectures, training-data configurations, augmentations, optimizers, learning-rate schedules, and per-configuration iteration budgets are specified in Section 4.1.1 and Appendix A, with checkpoints selected by validation mIoU on a held-out real split.
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  33. Answer: [No]
  34. Justification: Error bars across multiple seeds are not reported because each fine-tuning run is computationally expensive (multi-GPU training over 16K–324K iterations); all configurations share identical validation/test splits and checkpoint-selection protocols to ensure fair comparison.
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  38. Answer: [Yes]
  39. Justification: Appendix A specifies the training hardware (NVIDIA L40S 48 GB cluster nodes and RTX PRO 6000 Blackwell Max-Q workstations) along with per-architecture, per-configuration iteration budgets.
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  48. Answer: [Yes]
  49. Justification: The abstract and introduction motivate the work by its positive societal impact on assistive perception for the estimated 2.2 billion people with vision impairment, enabling safer and more independent navigation for BLV individuals.
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  63. Answer: [Yes]
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