MEKAWIRE
Research

Papers

New robotics and physical-AI papers, with what each one means for the industry.

276 papers
TopicAllManipulation · 27VLA · 22Perception · 12Robotics · 11Navigation · 10Humanoid · 9Learning · 8Safety · 5World Action Models · 4Simulation · 3Aerial manipulation · 2Dexterous manipulation · 2Sim-to-Real Manipulation · 2Social Navigation · 2Vision-Language Navigation · 2World models · 2World-action model · 23D Assembly · 13DGS dataset · 15G Simulation · 1AMR Operations · 1Active vision manipulation · 1Adaptive MPC · 1Adaptive action horizons · 1Adaptive intervention · 1Aerial · 1Aerial Manipulation · 1Aerial navigation · 1Agricultural Robotics · 1Articulation Estimation · 1Autonomous Driving · 1Autonomous Exploration · 1Battery-aware RL · 1Belief-space planning · 1Bimanual Manipulation · 1Byzantine localization · 1Canal inspection · 1Co-speech Humanoid · 1Compositional Manipulation · 1Construction navigation · 1Contact-Rich Manipulation · 1Contact-rich Manipulation · 1Continuum sensing · 1Curriculum RL · 1Dexterous Manipulation · 1Distributed Manipulation · 1Distribution Shift · 1Driving Simulation · 1Efficient VIO · 1Egocentric data · 1Egocentric video · 1Embodied Agents · 1Embodied policy · 1Empowerment MPC · 1Endoscopic navigation · 1Endovascular robotics · 1Event-camera VO · 1Exoskeletons · 1Failure recovery · 1Federated 3D Perception · 1Fisheye detection · 1Floorplan SLAM · 1Geometry-aware manipulation · 1Grasping · 1Grounding · 1Humanoid Control · 1Humanoid RL · 1Humanoid Tool Use · 1Humanoid control · 1Humanoid loco-manipulation · 1Humanoid safety · 1Imitation Learning · 1JEPA World Models · 1Lab automation · 1Laboratory Manipulation · 1Latent World Models · 1Legged Manipulation · 1LiDAR Security · 1Lifelong RL · 1Locomotion · 1MAPF · 1MAV guidance · 1Manipulation LfD · 1Manipulation Safety · 1Marine simulation · 1Memory-centric VLA · 1Miniature Locomotion · 1Mining Perception · 1Mobile manipulation · 1Model-based RL · 1Monocular SSC · 1Motion Planning · 1Multi-Agent RL · 1Multi-Robot Exploration · 1Multi-Robot Manipulation · 1Multi-UAV Exploration · 1Multi-UAV State Estimation · 1Multi-agent RL · 1Multi-agent motion planning · 1Multi-camera odometry · 1Multi-fidelity RL · 1Multi-robot manipulation · 1Multi-skill Manipulation · 1Multi-view perception · 1Multimodal simulation · 1Navigation & Mapping · 1Object Pose Estimation · 1Object Search · 1Panoramic 3D Detection · 1Panoramic segmentation · 1Pedestrian tracking · 1PersonNav · 1Planning · 1Policy · 1Policy Optimization · 1Preference Learning · 1Quadruped locomotion · 1Real-time VLA · 1Real-to-sim · 1Representation alignment · 1Robot-Use Agents · 1Runtime Verification · 1Safe Generative Planning · 1Safe RL-MPC · 1Safe VLA · 1Safety monitoring · 1Safety-critical control · 1Sim-to-real Navigation · 1Sim-to-real manipulation · 1Simulation geometry · 1Skill Discovery · 1Social navigation · 1Soft Pneumatic Actuators · 1Soft manipulation · 1Sonar SLAM · 1Streaming 3D reconstruction · 1Submovement decomposition · 1Surgical robotics · 1Tactile · 1Tactile Exploration · 1Tactile VLA · 1Temporal manipulation · 1Terrain traversability · 1Text-to-3D Policy · 1Tool Co-Design · 1Trajectory Correction · 1Traversability · 1UAV Navigation · 1UAV Swarms · 1UAV traffic monitoring · 1Underwater Robotics · 1Underwater active mapping · 1Underwater perception · 1Unified world-action model · 1VLA Conditioning · 1VLA Defense · 1VLA Robustness · 1VLA evaluation · 1VLA manipulation · 1VLA robustness · 1Video world models · 1Visual Generalization · 1Visual Grounding · 1Visual Reward Models · 1Visuomotor Fusion · 1Visuotactile manipulation · 1World Models · 1World-Action Models · 1
arXiv
NavigationExpert

Comparing Utility of Inertial, Occupancy, Semantic, and Intent Information in Human Motion Prediction During Daily Tasks

Max Burns, Maisha Khanum, Monroe Kennedy, Steven H. Collins

Accurate human motion prediction is crucial for robotic systems operating around people, particularly in complex indoor spaces. In this study, we assess the relative importance of different sources of information in indoor motion prediction with a human motion diffusion model.

arXiv
ManipulationExpert

MVG-WAM: Multiple View Geometry-Aware World-Action Modeling for Robotic Manipulation

Wenbo Chen, Tianfu Li, Haoxuan Xu, Zhihao Cao, Zhenghan Chen, Zhengming Zhu, Zizhou Luo, Guosheng Yang, Yuan Liu, Lujia Wang, Wen Chen, Haoang Li

World-Action Models (WAMs) couple visual dynamics with action prediction, bringing the rich priors of pretrained video models to robotic manipulation. However, their multi-view interfaces typically tile images or concatenate tokens, leaving the geometric relationships among synchronized cameras implicit.

arXiv
VLAExpert

MotorMind: Scaffolding General Vision Language Models for Zero-Shot Robot Manipulation

Bingxuan Li, Siqi Song, Yizhuo Wu, Jiarui Yao, Tong Zhang, Huan Zhang

Vision-language-action (VLA) models have advanced robotic manipulation, but their zero-shot generalization in new tasks and environments remains limited, and their reliance on specialized training keeps them from benefiting directly from rapidly advancing general-purpose vision-language models (VLMs). In parallel, recent agentic robotic systems leverage VLMs for high-level reasoning or coding agents for robot control, but often depend on extensive external models and tools, introducing additional complexity and cost.

arXiv
ManipulationExpert

BlenDAgger: Blended Shared Control for Interactive Imitation Learning

Cailyn Smith, Geoffrey Sun, Henny Admoni, Zackory Erickson

Robot policies are frequently trained from human corrections, yet teleoperating a robot to provide corrections is burdensome, and human demonstrators are not always optimal. We propose Blended DAgger (BlenDAgger), an approach for collecting data to train imitation learning policies by using shared control to blend the policy's and demonstrator's actions during interventions.

arXiv
HumanoidExpert

EgoAlign: Bridging the Human-Humanoid Gap for Long-Range Loco-Manipulation

Yiming Jiang, Chen Jin, Chongyang Xu, Yilun Chen, Aimin Hao, Yisheng He

Egocentric human demonstrations offer an accessible source of task experience, but differences in body scale and controller response, together with missing robot states, limit their value as humanoid training supervision. We present EgoAlign, a data-construction framework that converts these demonstrations into action and state supervision compatible with a general-purpose, continuous whole-body controller, without collecting physical-robot demonstrations.

arXiv
LearningExpert

Rethinking Representations for World-Action Modeling

Haoyi Jiang, Liu Liu, Xinjiang Wang, Zhihao Sun, Zequn Chen, Sen Wang, Xinjie Wang, Xia Chen, Jingfeng Yao, Weiheng Zhao, Shanglin Yuan, Zhizhong Su, Wei Sui, Wenyu Liu, Xinggang Wang

World-action models jointly learn robot policies and predict future observations, making the representation space an interface between control and prediction. We study the design of this space through controlled comparisons, finding that neither reconstruction fidelity nor pre-trained perceptual features alone ensure effective policy learning.

arXiv
NavigationExpert

Geometry-Preserving Human-to-Robot Upper-Body Motion Retargeting from Monocular Video

Xiaoyu Yang, Sen Han, Da Li, Nan Wu

Monocular RGB video provides an accessible source of human demonstrations for upper-body robot motion, yet video-driven human-to-robot transfer remains challenging because body and hand motion are recovered at different spatial scales, human and robot kinematics differ substantially, and fine distal motion is difficult to preserve across embodiments. We present a geometry-preserving motion-retargeting framework that integrates unified body--hand reconstruction with morphology-independent geometric transfer.

arXiv
RoboticsExpert

Cascaded consensus splitting for multi-branch contingency games

Bastien Lechardoy, Pau de las Heras Molins, Thibault Lahire, Laurent Pautet, David Filliat, David Fridovich-Keil, Georgios Bakirtzis

Contingency games enable agents to anticipate and plan for other agents' hypothetical intents by constructing trajectories with a shared prefix and intent-dependent branches. While contingency games capture intent uncertainty, existing formulations rely on a single branching time, oversimplifying interactions in which different agents' intentions are revealed at different times.

arXiv
VLAExpert

WayFinder: Hierarchical Visual-Language-Action for Zero-Shot Waypoint Generation and Low-Level Kinematic Control

Timothy K Johnsen, Marco Levorato

Visual Language Action (VLA) models offer unprecedented generalization for autonomous robots; however, their real-world deployment is frequently bottlenecked by unreliable execution and the prohibitive computational cost of fine-tuning for specific robot embodiments and tasks. To bridge this gap, we propose WayFinder, an end-to-end, closed-loop hierarchical VLA framework that circumvents the need for fine-tuning by decoupling high-level task reasoning from low-level kinematic control.

arXiv
SafetyExpert

ExceptionDrive: A Planning-Oriented Counterfactual Corner-Case Benchmark for Autonomous Driving

Ziyi Luo, Zhe Sun, Yehao Lu, Lei Zhou, Lisheng Wu, Xuewei Li, Zequn Qin, Xi Li

Average performance on routine driving benchmarks does not establish planner reliability under rare, safety-critical hazards. We proposed ExceptionDrive, a counterfactual planning benchmark that uses VLM-assisted screening, localized multi-view editing, and quality auditing to insert hazards into real nuScenes scenes while preserving their context.

arXiv
RoboticsExpert

CogWAM: Aligning Semantic Cognition with World Action Modeling via Event-Driven Interfaces

Sen Wang, Liu Liu, Xinjiang Wang, Zequn Chen, Haoyi Jiang, Taojun Ding, Tingyang Xiao, Zhizhong Su, Jie Wang, Sanping Zhou

Robot policies increasingly incorporate semantic reasoning and future-world prediction, yet combining these capabilities does not guarantee that local predictions and actions remain aligned with task progress. We introduce CogWAM, a cognition-guided world-action model that establishes an explicit semantic interface between task reasoning and world-action learning through a persistent Semantic State, which stores completed task events and the active subtask.

arXiv
NavigationExpert

Pow3R-SLAM: Real-Time RGB-D SLAM with 3D Reconstruction Priors

Christopher Kolios, Ishaan Mehta, Sasa Janjic, Yeganeh Bahoo, Sajad Saeedi

We present Pow3R-SLAM, a real-time RGB-D simultaneous localization and mapping (SLAM) system that uses Pow3R for tracking and mapping. Inspired by MASt3R-SLAM, a recent work on monocular SLAM using two-view 3D reconstruction priors, we extend the work to incorporate depth as a prior on the network's prediction, rather than as geometry to fuse.

arXiv
RoboticsExpert

Learning from Shared-Control Overrides: Context-Driven Acceleration Profile Prediction for Personalized Overtaking

Ruizheng Xu, Lounis Adouane, Javier Ibañez-Guzmán, Clément Zinoune

Adaptive Cruise Control (ACC) systems are typically calibrated for an average driver, often resulting in a mismatch between vehicle behavior and individual expectations during time-critical maneuvers such as highway overtaking. When the ACC is perceived as too conservative and inconsistent, drivers intervene through throttle overrides, providing implicit feedback on the system's behavior.

arXiv
Battery-aware RLExpert

Battery-Aware Reinforcement Learning for Aggressive Quadrotor Flight

Alejandro Sanchez Roncero, Olov Andersson, Petter Ogren

This preprint introduces a battery-aware reinforcement-learning controller for aggressive quadrotor flight. On a 38 g Crazyflie Brushless, a policy with increased thrust-command authority plus a filtered voltage input cuts 3.84 m/s circle tracking error by 49.3% versus stock-authority RL and reduces 20-lap race time from 106.22 s to 95.24 s. The work shows that explicit voltage feedback can complement existing flight-controller compensation, offering a practical route to better agility on battery-powered drones.

arXiv
RoboticsExpert

doPlan: A Variable-Horizon Dataset for Multi-Stage Language-Conditioned Planning in Autonomous Driving

Parthib Roy, Yash Tandon, Marcus Blennemann, Giovanni Tapia Lopez, Angel Martinez-Sanchez, Mohan M. Trivedi, Ross Greer

Autonomous vehicles interacting with passengers through natural language must reason beyond immediate commands. Passenger intent may span multiple stages of behavior, depend on future events, refer to surrounding agents or landmarks, and remain relevant as driving conditions evolve.

arXiv
LearningExpert

Anisotropic Representations Improve Planning in JEPA World Models

Mingu Kang, Yoori Oh, Sookyung Kim, Joonseok Lee

Latent world models learn action-conditioned dynamics in representation space and often score candidate actions by Euclidean distance to a goal representation. Joint training typically regularizes the representation to prevent collapse, but the resulting representation geometry also determines how terminal errors are weighted during planning.

arXiv
HumanoidExpert

Counterfactual Video Generation Enables Scalable Humanoid Loco-Manipulation

Zihan Wang, Zhen Wu, Pieter Abbeel, Rocky Duan, Jitendra Malik, Carmelo Sferrazza, C. Karen Liu, Guanya Shi, Angjoo Kanazawa

Teaching humanoids loco-manipulation skills, such as carrying diverse objects, via visual imitation is a promising path toward generalist robots. However, collecting diverse, high-quality interaction videos, such as clips that clearly show a person's full body and unoccluded interactions with objects, poses a practical barrier to scaling this approach.

Topic pages

Papers come from arXiv robotics feeds. Where our summary is not written yet, you see the opening lines of the abstract.