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InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation

Zhuo Lin, Sirui Xu, Liuyu Bian, Yu-Xiong Wang, Liang-Yan Gui
In 30 seconds

InterEvolve is a preprint framework that evolves staged reward programs at test time so a frozen humanoid controller can solve new loco-manipulation tasks without retraining. It raises average success from 34.6% for the best calibrated fixed reward to 86.5% across eight goal-conditioned task families and transfers evolved skills to a real Unitree G1 using onboard perception. This turns task adaptation into a search over objectives rather than policy retraining, with more test-time compute improving results.

Research question

Can a pre-trained whole-body humanoid controller solve unseen, contact-rich loco-manipulation tasks by evolving reward programs at test time, without changing the controller weights?

Problem

Humanoids in open-ended environments encounter tasks and scenes not present in training data. Common task interfaces such as motion references, goal states, and skill labels are hard to design for nuanced multi-stage contact-rich interactions, and conventional reward revision requires training a new policy for each candidate reward. As a result, adaptation is slow and much of the controller's existing motor competence remains unused.

Previous approach

Prior methods specify tasks through motion references, goal states, skill labels, or language-conditioned planners. Reward-design agents such as those in Eureka and related work generate rewards from language, but each candidate reward is realized by training a new policy. Body-only forward-backward behavioral foundation models like BFM-Zero can execute new rewards without retraining but observe only the body, so rewards that differ only in object goals can collapse into one behavior.

New approach

InterEvolve uses an object-aware forward-backward behavioral foundation model: frozen body networks from humanoid control are extended with trainable object residuals on human-object interaction data. Tasks are expressed as staged reward programs with completion conditions and tunable constants. A DeepSeek LLM agent revises program structure from parallel simulation feedback, CMA-ES tunes constants, and verified programs are stored in a skill library for reuse across tasks.

Results

On held-out reference tracking, the evolved-reward controller reaches 72% success versus 66% for the ULTRA tracker, 60% for the same controller without evolution, and 8% for BFM-Zero; body/object errors are 19.80/24.92 cm. Across eight goal-conditioned task families, InterEvolve averages 86.5% success versus 34.6% for the best calibrated fixed agent-written program, 18.0% for a calibrated human reward, and 8.0% for an uncalibrated human reward, with 95.6% earned criteria. Ablations show single-stage programs drop success to 44.7%, removing CMA-ES drops to 51.6%, and removing targeted edits or multi-scenario evaluation drops to 68.9% and 68.4%. Evolution reaches 75.0% after one round and 86.5% after four. On composite tasks, the full skill library solves 8/10, 4/10, and 5/10 episodes for relocate, stack, and carry-place-kick respectively, versus 0/10, 0/10, and 1/10 with no library. Real-robot runs on a Unitree G1 use an onboard camera and FoundationPose for two evolved tasks.

Limitations

Authors note that simulation rollouts dominate compute cost and that kicking remains the hardest task. The paper is a preprint with simulation-centric evaluation; real-robot transfer is demonstrated on only two tasks with one robot platform. Composite task success is around half, and the object set is limited to box-like objects and suitcases plus qualitative dexterous grasping. No peer-reviewed venue or code release is reported in the paper.

Industry impact

Humanoid robot makers such as Unitree and other whole-body manipulation vendors, warehouse and logistics automation providers, and manufacturers could use this to reprogram robots for new contact-rich tasks without retraining. In 1-3 years, controlled industrial pilots could adopt test-time reward search if perception and safety validation mature. Broad unstructured or home use is 3+ years out because sim-to-real transfer, compute cost, and certification remain open.

The full text is not republished here because the paper's license does not allow it. Read the original on arXiv.